"Officer":
type: interact
steps:
1:
proximity tigger:
entry:
script:
- if player flag
- if <cons:weapons> contains <player.item_in_hand.id> runtask "script:warn"
2:
proximity trigger:
Entry Radius: 1
Entry:
script:
- take <cons:weapons>
- flag player "wanted:false"
#Thats the script that's originally assigned
"Wanted":
type: task
script:
- follow
- zap:2
-That's the task script!
+#That's the task script!