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Staff Pick: Brunos Gamemode version 2 (2/14/2016)


By Bruno
Created: 2016/01/19 20:23:53 UTC-08:00 (8 years and 104 days ago)
Edited: 2016/02/14 17:48:05 UTC-08:00 (8 years and 78 days ago)
Likes: 1

Staff pick as of: 2016/01/20 19:14:37 UTC-08:00 (8 years and 103 days ago)
Denizen Version: Version 0.9.7
Script Version: 2.3
Description:

Switching gamemodes for others and swapping inventories and equipment sets.

Switches gamemodes for other players that are not opped themselves.

Swaps equipement and inventories for those players too.




Download script | View raw script
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#CREATIVE MODE SCRIPT#
#OTHER SCRIPTS BELOW#
gmcreative:
  type: command
  debug: false
  name: gmc
  usage"/gmc [playername]"
  description: Creative Gamemode command
  aliases: 
  - gm1
  - creative
  permission: bruno.gamemode
  permission message<&5>Zeus<&f> Talk to the boss, you can't use this command.
  script:
  - define target p@<c.args.get[1]>
  - define target_name <c.args.get[1]>
  - choose <context.args.size>:
    - case 0:
      - note <player.inventory> as:<player.name>_<player.gamemode>
      - wait 1t
      - flag <player> e_<player.gamemode>:<player.equipment>
      - wait 1t
      - inventory clear d:<player.inventory>
      - wait 1t 
      - inventory set d:<player.inventory> o:in@<player.name>_CREATIVE
      - wait 1t
      - adjust <player> 'equipment:<player.flag[e_creative]>'
      - wait 1t
      - narrate "<&5>Hermes<&f> Inventory saved and switched."
      - adjust <player> 'gamemode:CREATIVE'
    - case 1:
      - choose <def[target_name]>:
        - case <player.name>:
          - note <player.inventory> as:<player.name>_<player.gamemode>
          - wait 1t
          - flag <player> e_<player.gamemode>:<player.equipment>
          - wait 1t
          - inventory clear d:<player.inventory>
          - wait 1t 
          - inventory set d:<player.inventory> o:in@<player.name>_CREATIVE
          - wait 1t
          - adjust <player> 'equipment:<player.flag[e_creative]>'
          - wait 1t
          - narrate "<&5>Hermes<&f> Inventory saved and switched."
          - adjust <player> 'gamemode:CREATIVE'
        - default:
          - choose <server.list_online_players.formatted.contains[%target_name%]>:
            - case true:
              - narrate "<&5>Hermes<&f> Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation."
              - note <def[target].inventory> as:<def[target_name]>_<def[target].gamemode>
              - wait 1t
              - flag <def[target]> e_<def[target].gamemode>:<def[target].equipment>
              - wait 1t
              - inventory clear d:<def[target].inventory>
              - wait 1t
              - inventory set d:<def[target].inventory> o:in@<def[target_name]>_CREATIVE
              - wait 1t
              - adjust <def[target]> 'equipment:<def[target].flag[e_creative]>'
              - wait 1t
              - narrate "<&5>Hermes<&f> Inventory saved and switched."
              - adjust <def[target]> 'gamemode:CREATIVE'
            - case help:
              - narrate "<&5>Zeus<&f> <script.yaml_key[usage]>"
            - default:
              - narrate "<&5>Zeus<&f> Please choose a player that is online."
    - default:
      - narrate "<&5>Zeus<&f> Nah. Try again mate. <script.yaml_key[usage]>"
#
#SURVIVAL SCRIPT #
#
gmsurvival:
  type: command
  name: gms
  usage"/gms [playername]"
  description: Survival Gamemode command
  debug: false
  aliases: 
  - gm0
  - survival
  permission: bruno.gms
  permission message<&5>Zeus<&f> Talk to the boss, you can't use this command.
  script:
  - define target p@<c.args.get[1]>
  - define target_name <c.args.get[1]>
  - choose <context.args.size>:
    - case 0:
      - note <player.inventory> as:<player.name>_<player.gamemode>
      - wait 1t
      - flag <player> e_<player.gamemode>:<player.equipment>
      - wait 1t
      - inventory clear d:<player.inventory>
      - wait 1t 
      - inventory set d:<player.inventory> o:in@<player.name>_SURVIVAL
      - wait 1t
      - adjust <player> 'equipment:<player.flag[e_survival]>'
      - wait 1t
      - narrate "<&5>Hermes<&f> Inventory saved and switched."
      - adjust <player> 'gamemode:survival'
    - case 1:
      - choose <def[target_name]>:
        - case <player.name>:
          - note <player.inventory> as:<player.name>_<player.gamemode>
          - wait 1t
          - flag <player> e_<player.gamemode>:<player.equipment>
          - wait 1t
          - inventory clear d:<player.inventory>
          - wait 1t 
          - inventory set d:<player.inventory> o:in@<player.name>_SURVIVAL
          - wait 1t
          - adjust <player> 'equipment:<player.flag[e_survival]>'
          - wait 1t
          - narrate "<&5>Hermes<&f> Inventory saved and switched."
          - adjust <player> 'gamemode:survival'
        - default:
          - choose <server.list_online_players.formatted.contains[%target_name%]>:
            - case true:
              - narrate "<&5>Hermes<&f> Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation."
              - note <def[target].inventory> as:<def[target_name]>_<def[target].gamemode>
              - wait 1t
              - flag <def[target]> e_<def[target].gamemode>:<def[target].equipment>
              - wait 1t
              - inventory clear d:<def[target].inventory>
              - wait 1t
              - inventory set d:<def[target].inventory> o:in@<def[target_name]>_SURVIVAL
              - wait 1t
              - adjust <def[target]> 'equipment:<def[target].flag[e_survival]>'
              - wait 1t
              - narrate "<&5>Hermes<&f> Inventory saved and switched."
              - adjust <def[target]> 'gamemode:survival'
            - case help:
              - narrate "<&5>Zeus<&f> <script.yaml_key[usage]>"
            - default:
              - narrate "<&5>Zeus<&f> Please choose a player that is online."
    - default:
      - narrate "<&5>Zeus<&f> Nah. Try again mate. <script.yaml_key[usage]>"
#
#ADVENTUREMODESCRIPT#
#
gmadventure:
  type: command
  debug: false
  name: gma
  usage"/gma [playername]"
  description: Adventure Gamemode command
  aliases: 
  - gm2
  - adventure
  permission: bruno.gamemode.adventure
  permission message<&5>Zeus<&f> Talk to the boss, you can't use this command.
  script:
  - narrate <context.args.size>
  - define target p@<c.args.get[1]>
  - define target_name <c.args.get[1]>
  - choose <context.args.size>:
    - case 0:
      - note <player.inventory> as:<player.name>_<player.gamemode>
      - wait 1t
      - flag <player> e_<player.gamemode>:<player.equipment>
      - wait 1t
      - inventory clear d:<player.inventory>
      - wait 1t 
      - inventory set d:<player.inventory> o:in@<player.name>_ADVENTURE
      - wait 1t
      - adjust <player> 'equipment:<player.flag[e_adventure]>'
      - wait 1t
      - narrate "<&5>Hermes<&f> Inventory saved and switched."
      - adjust <player> 'gamemode:adventure'
    - case 1:
      - choose <def[target_name]>:
        - case <player.name>:
          - note <player.inventory> as:<player.name>_<player.gamemode>
          - wait 1t
          - flag <player> e_<player.gamemode>:<player.equipment>
          - wait 1t
          - inventory clear d:<player.inventory>
          - wait 1t 
          - inventory set d:<player.inventory> o:in@<player.name>_ADVENTURE
          - wait 1t
          - adjust <player> 'equipment:<player.flag[e_adventure]>'
          - wait 1t
          - narrate "<&5>Hermes<&f> Inventory saved and switched."
          - adjust <player> 'gamemode:adventure'
        - default:
          - choose <server.list_online_players.formatted.contains[%target_name%]>:
            - case true:
              - narrate "<&5>Hermes<&f> Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation."
              - note <def[target].inventory> as:<def[target_name]>_<def[target].gamemode>
              - wait 1t
              - flag <def[target]> e_<def[target].gamemode>:<def[target].equipment>
              - wait 1t
              - inventory clear d:<def[target].inventory>
              - wait 1t
              - inventory set d:<def[target].inventory> o:in@<def[target_name]>_adventure
              - wait 1t
              - adjust <def[target]> 'equipment:<def[target].flag[e_adventure]>'
              - wait 1t
              - narrate "<&5>Hermes<&f> Inventory saved and switched."
              - adjust <def[target]> 'gamemode:adventure'
            - case help:
              - narrate "<&5>Zeus<&f> <script.yaml_key[usage]>"
            - default:
              - narrate "<&5>Zeus<&f> Please choose a player that is online."
    - default:
      - narrate "<&5>Zeus<&f> Nah. Try again mate. <script.yaml_key[usage]>"
gmspectator:
  type: command
  debug: false
  name: gm3
  usage"/gm3 [playername]"
  description: Spectator Gamemode command
  aliases: 
  - v
  - vanish
  - spectator
  - spectate
  permission: bruno.gamemode
  permission message<&5>Zeus<&f> Talk to the boss, you can't use this command.
  script:
  - define target p@<c.args.get[1]>
  - define target_name <c.args.get[1]>
  - choose <context.args.size>:
    - case 0:
      - note <player.inventory> as:<player.name>_<player.gamemode>
      - wait 1t
      - flag <player> e_<player.gamemode>:<player.equipment>
      - wait 1t
      - inventory clear d:<player.inventory>
      - wait 1t 
      - inventory set d:<player.inventory> o:in@<player.name>_SPECTATOR
      - wait 1t
      - adjust <player> 'equipment:<player.flag[e_spectator]>'
      - wait 1t
      - narrate "<&5>Hermes<&f> Inventory saved and switched."
      - adjust <player> 'gamemode:spectator'
    - case 1:
      - choose <def[target_name]>:
        - case <player.name>:
          - note <player.inventory> as:<player.name>_<player.gamemode>
          - wait 1t
          - flag <player> e_<player.gamemode>:<player.equipment>
          - wait 1t
          - inventory clear d:<player.inventory>
          - wait 1t 
          - inventory set d:<player.inventory> o:in@<player.name>_SPECTATOR
          - wait 1t
          - adjust <player> 'equipment:<player.flag[e_spectator]>'
          - wait 1t
          - narrate "<&5>Hermes<&f> Inventory saved and switched."
          - adjust <player> 'gamemode:spectator'
        - default:
          - choose <server.list_online_players.formatted.contains[%target_name%]>:
            - case true:
              - narrate "<&5>Hermes<&f> Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation."
              - note <def[target].inventory> as:<def[target_name]>_<def[target].gamemode>
              - wait 1t
              - flag <def[target]> e_<def[target].gamemode>:<def[target].equipment>
              - wait 1t
              - inventory clear d:<def[target].inventory>
              - wait 1t
              - inventory set d:<def[target].inventory> o:in@<def[target_name]>_SPECTATOR
              - wait 1t
              - adjust <def[target]> 'equipment:<def[target].flag[e_spectator]>'
              - wait 1t
              - narrate "<&5>Hermes<&f> Inventory saved and switched."
              - adjust <def[target]> 'gamemode:spectator'
            - case help:
              - narrate "<&5>Zeus<&f> <script.yaml_key[usage]>"
            - default:
              - narrate "<&5>Zeus<&f> Please choose a player that is online."
    - default:
      - narrate "<&5>Zeus<&f> Nah. Try again mate. <script.yaml_key[usage]>"






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